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Crusader kings 2 total conversion mods
Crusader kings 2 total conversion mods




crusader kings 2 total conversion mods

  • Queens (or Prince-consorts) are also imported where possible, to help stabilize the realm at start.
  • If a ruler is too young to rule, a regency council will be set up for them.
  • Ruler's councilmen from CK3 are available for hire in EU4 (unless they are too old for EU4 to offer them).
  • This applies to countries with cultures that support such a renaming.
  • Countries can be named after their Dynasties (though they retain canonical tags and have canonical missions and ideas), and some of these dynasties have custom flags.
  • Italian can break into Tuscan, Lombardian, Umbrian, Venetian and so on, as the converter tries to emulate EU4 style of cultural groups.
  • Cultures have been expanded greatly, and CK3 cultures are not imported on 1:1 basis - instead they are split up.
  • As this is our first attempt of dynamically crafting EU4 gameplay, balance is yet to be tweaked.
  • Reformed and Custom religions are generated dynamically from chosen tenets and doctrines.
  • These religions are also compatible with EU4toVic2 and Vic2ToHoI4 converters.
  • EU4 conversion supports mappings for most CK3 canonical faiths, albeit merging them with other religions sometimes.
  • which provinces are owned by whom and what should be local religion/culture/development.
  • For those countries inside CK3's scope, the conversion treads lightly, only updating necessary elements, e.g.
  • This applies to country histories as well - most out-of-scope countries will have a history (monarchs, leaders, advisors) identical to EU4 if they start at 1444.11.11 bookmark If a province is out of CK3's scope, it is left untouched.
  • Converter tries to alter the map as little as possible against vanilla.
  • Starting before 1066 will require the player to embrace Feudalism institution as it canonically starts at 1066.
  • Players starting earlier will have to wait for 1453 to begin with regular tech progression as technology during CK3 era does not change much.
  • The converter ideally supports two starting bookmarks - 1444.11.11 and the date at conversion.
  • Without front-end (running the converter manually), the mod will be exported to the converter's output folder, and will have to be moved manually by the user.
  • Using the front-end, the mod will be copied to EU4 mod directory, located in the user's documents, usually C:\Users\User\Documents\Paradox Interactive\Europa Universalis IV\mod.
  • Converter supports compressed save games.
  • crusader kings 2 total conversion mods

  • Europa Universalis IV, with optional expansions, latest version is required.
  • Crusader Kings III with optional expansions, latest version is required.
  • 1.3.6 Buildings, Development and Wonders.
  • 1.3.5 Diplomacy, Vassals, Tributaries and Personal Unions.
  • crusader kings 2 total conversion mods

  • 1.3.4 Advisors, Rulers, Queens and Heirs.





  • Crusader kings 2 total conversion mods